Software and Web developer
Working in the Development department as Software Engineer, to create solutions, which fits the needs of the customers.
Tasks in detail:
Working in the Realtime department as Junior Software Developer,
to help creating stunningly realistic looking automotive-infotainment-applications, VR-experiences and configurators.
Tasks in detail:
Training skills and requirements needed to work as a software developer in a real work environment.
Working on different projects to gain a wide set of skills.
Tasks in detail:
De-registered.
General skills required for the job as software developer.
General knowledge like Economy, Business German/English, etc.
Coupled with the apprenticeship at Mackevision.
Continued general Education.
Voluntary technical and economical Courses in the last 4 Years.
A Chip8 Virtual Machine implementation, done using C++ and the Mantaray OpenGL wrapper.
A 2D OpenGL wrapper for windows and linux, that is currently work-in-progress.
A simple snake version, written in C++. It was made using the Mantaray OpenGL wrapper. The code can be found in the Mantaray Github repository under examples.
A Shader-based GPU Raymarcher written with OpenGL by using my Mantaray library.
My first attempt at writing a Shader-based GPU Raymarcher. Written in C# with Monogame and HLSL.
A tool I have written, to record tracks from spotify to mp3 to listen to them on the USB-Drive in my car.
A tool to write Stylesheets for Qt-based applications. The stylesheet for this tool was written with this tool.
A translation tool we wrote in a small team of 3 people as a school-project, using C#, SQL and a Web-API.
A proof of concept for a pixel-based collision detection. I wrote this using C# and the Monogame framework.
This website was completely written by me, using the Bootstrap framework.